![]() When you have the 'Remote Control' module available, place it on any non-player unit to take it over. Entities which are too expensive are greyed out and cannot be placed. Object cost is previewed on the resources bar at the top of the screen. Hold Left Ctrl while clicking to continue with placement afterwards.Click on the ground to place the entity.Markers (visible to every player, can be placed anywhere for free) Objects (soldier, vehicles and objects, can be placed only in the editing area) Groups of objects Modules (systems like artillery strikes, respawn points, weather settings. Zeus can place new entities in the scene: Modules, waypoints and markers can be removed anywhere. Objects can be destroyed or deleted only when inside editing areas. Press G to order soldiers in vehicles to get out.Editing (Advanced)Īdditional keys let you to further manipulate an entity: Some modules may require synchronization to affected objects. soldiers or manned vehicles) Syncing - when Modules mode is selected, objects are synchronized. Grouping - when Units or Groups modes are selected, you can group them together. Release the button over an empty space to disconnect objects.Release the button on another object to connect them together. ![]() Hold Left Ctrl, click on an object and drag the line. Many modules won't even be initialized until you configure their attributes. Groups - callsign, combat mode, formation.Use on the entity icon or its name in the entity list to open the attributes window. Scenarios can allow you to set specific entity attributes. MOVE having clicked on an empty space GET IN having clicked on a vehicle DESTROY having clicked on an enemy CYCLE when Left Alt is held - upon reaching it, the unit will repeat the waypoints from the first one. Hold Left Ctrl while clicking to add a new waypoint, preserving the existing ones.Click to place a waypoint (it will replace all existing waypoints).They can be created anywhere on the map, no matter where the editing area is. When a group (or its member) is selected, you can give it waypoints. Soldiers and ground vehicles moved to a high altitude will parachute to the ground. Its borders are visualized in the scene by blue walls and by icons on the map. Some scenarios may limit the editing area. When the entity is outside of the editing area or is being dragged into it, editing is not possible. When a vehicle is under the cursor, selected soldiers are moved inside. When vehicle crew is selected, it will be moved out of their vehicle. Normal object, can be edited Destroyed object, can be edited Not in the editing area, cannot be edited Player, cannot be edited Waypoint, can always be edited EditingĬlick and drag an entity using to edit it. While all entities can be selected, not all of them can be edited: Click and drag to select multiple entities in the frame.Press Ctrl + 1.0 to save the current selection, and 1.0 to restore the respective one.Hold Left Shift to select multiple entities (works only in the list).Hold Left Ctrl to select add / remove the entity from selection.Select an entity by clicking on its icon or name in the entity list. The current camera position is represented by and an approximate view cone. Click to quickly teleport the camera under the cursor.The map provides an unprecedented overview of everything under your control. Press N to toggle between vision modes (when available).Press J to show your briefing and tasks. ![]() The Zeus interface provides additional features for simplified control over the scenario: Increase the altitude to easily cover long distances. The camera moves faster when being higher up. While not visualized, you will recognize the border when you've reached it. In some scenarios, the camera's movement area may be limited.
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